News and Blog

Our Favorite Indie Games from Gamescom 2017

Gamescom 2017 mainly consisted of 33 or so meetings for us, but in between all that we were lucky enough to try an amazing array of indie games. While most games were probably great (look, we didn’t have enough time to tackle all of them), these were some that caught our eye. Check them out […]

20 Sep 2017

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Our Favorite Indie Games from Gamescom 2017

Gamescom 2017 mainly consisted of 33 or so meetings for us, but in between all that we were lucky enough to try an amazing array of indie games. While most games were probably great (look, we didn’t have enough time to tackle all of them), these were some that caught our eye. Check them out […]

20 Sep 2017

Recherche Programmeur de Jeux! | Hiring a Programmer!

Clever-Plays is an independent game studio located at the Gameplay Space in Montreal. We combine industry expertise and innovative ideas to create high quality PC games for hardcore gamers all around the globe, with ports on other platforms. We created the cyberpunk roguelite Leap of Fate, released in 2016 to high acclaim on PC, iOS, […]

08 Aug 2017

Clever-Plays Team: What We’re Playing

Hey! It’s Victoria, the community manager at Clever-Plays. The team thought it’d be cool to share what we’ve been playing and share some thoughts on it once in awhile with you guys. Have an opinion? Want to recommend a game to us? Comment or tweet at us to let us know! Forewarning: you’re gonna be […]

05 Jul 2017

The New Look of the Clever-Plays Website

After long and tireing efforts, we are proud to announce the new version of our site web. This makeover demonstrates our taste for quality and our love for games! Don't miss out all the new content we offer you every week.

17 Apr 2017

The Challenges of Developing for PC and Mobile. Part 2: Graphics

When we first started on Leap of Fate, our original goal was to make a hardcore 3D action game that would feel equally at home on both PC and mobile. This article describes the thought process and technical decisions that helped us develop the game's graphics. Although the focus is on 3D pipelines and optimization, we'll also touch on our general graphical direction to start with.

25 Oct 2016

The Challenges of Developing for PC and Mobile. Part 1: Controls

Designing Controls Written by Mattieu Bégin and Jonathan Guillemette. When we first started on Leap of Fate, our original goal was to make a hardcore action game that would play equally well on PC and Mobile. We knew that many action games had failed on Mobile because of the controls, so not only did we […]

03 Oct 2016

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